%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
  m_Name: UniversalRenderPipelineGlobalSettings
  m_EditorClassIdentifier: 
  m_Settings:
    m_SettingsList: []
    m_RuntimeSettings: []
  m_AssetVersion: 5
  m_DefaultVolumeProfile: {fileID: 11400000, guid: 3d4c13846a3e9bd4c8ccfbd0657ed847, type: 2}
  m_RenderingLayerNames:
  - Default
  m_ValidRenderingLayers: 0
  lightLayerName0: 
  lightLayerName1: 
  lightLayerName2: 
  lightLayerName3: 
  lightLayerName4: 
  lightLayerName5: 
  lightLayerName6: 
  lightLayerName7: 
  apvScenesData:
    m_ObsoleteSerializedBakingSets: []
    sceneToBakingSet:
      m_Keys: []
      m_Values: []
    bakingSets: []
    sceneBounds:
      m_Keys: []
      m_Values: []
    hasProbeVolumes:
      m_Keys: []
      m_Values: 
  m_ShaderStrippingSetting:
    m_Version: 0
    m_ExportShaderVariants: 1
    m_ShaderVariantLogLevel: 0
    m_StripRuntimeDebugShaders: 1
  m_URPShaderStrippingSetting:
    m_Version: 0
    m_StripUnusedPostProcessingVariants: 0
    m_StripUnusedVariants: 1
    m_StripScreenCoordOverrideVariants: 1
  m_ShaderVariantLogLevel: 0
  m_ExportShaderVariants: 1
  m_StripDebugVariants: 1
  m_StripUnusedPostProcessingVariants: 0
  m_StripUnusedVariants: 1
  m_StripScreenCoordOverrideVariants: 1
  supportRuntimeDebugDisplay: 0
  references:
    version: 2
    RefIds: []
