update everything

This commit is contained in:
2024-09-23 01:27:01 +02:00
parent 4a6378dab0
commit 27f87cefda
10 changed files with 710 additions and 469 deletions

View File

@@ -78,32 +78,32 @@ public class EmblemSelector : MonoBehaviour
// Start is called before the first frame update
void Start() { }
public Dictionary<TraitsEnum, int> GetEmblems()
public Dictionary<int, int> GetEmblems()
{
Dictionary<TraitsEnum, int> emblems = new Dictionary<TraitsEnum, int>();
emblems[TraitsEnum.ARCANA] = int.Parse(_arcanaEmblems.text);
emblems[TraitsEnum.CHRONO] = int.Parse(_chronoEmblems.text);
emblems[TraitsEnum.DRAGON] = int.Parse(_dragonEmblems.text);
emblems[TraitsEnum.DRUID] = int.Parse(_druidEmblems.text);
emblems[TraitsEnum.ELDRICHT] = int.Parse(_eldrichtEmblems.text);
emblems[TraitsEnum.FAERIE] = int.Parse(_faerieEmblems.text);
emblems[TraitsEnum.FROST] = int.Parse(_frostEmblems.text);
emblems[TraitsEnum.HONEYMANCY] = int.Parse(_honeymancyEmblems.text);
emblems[TraitsEnum.PORTAL] = int.Parse(_portalEmblems.text);
emblems[TraitsEnum.PYRO] = int.Parse(_pyroEmblems.text);
emblems[TraitsEnum.SUGARCRAFT] = int.Parse(_sugarcraftEmblems.text);
emblems[TraitsEnum.WITCHCRAFT] = int.Parse(_witchcraftEmblems.text);
emblems[TraitsEnum.BASTION] = int.Parse(_bastionEmblems.text);
emblems[TraitsEnum.BLASTER] = int.Parse(_blasterEmblems.text);
emblems[TraitsEnum.HUNTER] = int.Parse(_hunterEmblems.text);
emblems[TraitsEnum.INCANTATOR] = int.Parse(_incantatorEmblems.text);
emblems[TraitsEnum.MAGE] = int.Parse(_mageEmblems.text);
emblems[TraitsEnum.MULTISTRIKER] = int.Parse(_multistrikerEmblems.text);
emblems[TraitsEnum.PRESERVER] = int.Parse(_preserverEmblems.text);
emblems[TraitsEnum.SCHOLAR] = int.Parse(_scholarEmblems.text);
emblems[TraitsEnum.SHAPESHIFTER] = int.Parse(_shapeshifterEmblems.text);
emblems[TraitsEnum.VANGUARD] = int.Parse(_vanguardEmblems.text);
emblems[TraitsEnum.WARRIOR] = int.Parse(_warriorEmblems.text);
Dictionary<int, int> emblems = new Dictionary<int, int>();
emblems[(int)TraitsEnum.ARCANA] = int.Parse(_arcanaEmblems.text);
emblems[(int)TraitsEnum.CHRONO] = int.Parse(_chronoEmblems.text);
emblems[(int)TraitsEnum.DRAGON] = int.Parse(_dragonEmblems.text);
emblems[(int)TraitsEnum.DRUID] = int.Parse(_druidEmblems.text);
emblems[(int)TraitsEnum.ELDRICHT] = int.Parse(_eldrichtEmblems.text);
emblems[(int)TraitsEnum.FAERIE] = int.Parse(_faerieEmblems.text);
emblems[(int)TraitsEnum.FROST] = int.Parse(_frostEmblems.text);
emblems[(int)TraitsEnum.HONEYMANCY] = int.Parse(_honeymancyEmblems.text);
emblems[(int)TraitsEnum.PORTAL] = int.Parse(_portalEmblems.text);
emblems[(int)TraitsEnum.PYRO] = int.Parse(_pyroEmblems.text);
emblems[(int)TraitsEnum.SUGARCRAFT] = int.Parse(_sugarcraftEmblems.text);
emblems[(int)TraitsEnum.WITCHCRAFT] = int.Parse(_witchcraftEmblems.text);
emblems[(int)TraitsEnum.BASTION] = int.Parse(_bastionEmblems.text);
emblems[(int)TraitsEnum.BLASTER] = int.Parse(_blasterEmblems.text);
emblems[(int)TraitsEnum.HUNTER] = int.Parse(_hunterEmblems.text);
emblems[(int)TraitsEnum.INCANTATOR] = int.Parse(_incantatorEmblems.text);
emblems[(int)TraitsEnum.MAGE] = int.Parse(_mageEmblems.text);
emblems[(int)TraitsEnum.MULTISTRIKER] = int.Parse(_multistrikerEmblems.text);
emblems[(int)TraitsEnum.PRESERVER] = int.Parse(_preserverEmblems.text);
emblems[(int)TraitsEnum.SCHOLAR] = int.Parse(_scholarEmblems.text);
emblems[(int)TraitsEnum.SHAPESHIFTER] = int.Parse(_shapeshifterEmblems.text);
emblems[(int)TraitsEnum.VANGUARD] = int.Parse(_vanguardEmblems.text);
emblems[(int)TraitsEnum.WARRIOR] = int.Parse(_warriorEmblems.text);
return emblems;
}
public void Reset()