update ui and champion enum
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@@ -24,23 +24,8 @@ public class TraitSelectorManager : MonoBehaviour
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emblemList = _emblemSelector.GetEmblems();
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var champList = _championSelector.GetSelectedChampions();
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int compositionSize = _compositionSize.text == "" ? 1 : int.Parse(_compositionSize.text);
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//int i = 0;
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//var allComposition = TraitsMapping.GetChampionSubsets(champList, compositionSize);
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var coroutine = StartCoroutine(TraitsMapping.GetChampionSubsetsAsync(champList, compositionSize,emblemList, HandleCombination));
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// foreach (var composition in allComposition)
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// {
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// var synergies = TraitsMapping.MergeEmblems(
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// TraitsMapping.TraitCountInCompo(composition),
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// emblemList
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// );
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// var activeSynergies = TraitsMapping.FilterActiveTraits(synergies);
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// if (activeSynergies.Count >= _traitThreshold)
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// {
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// var s = TraitsMapping.CompositionToString(composition, activeSynergies);
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// Debug.Log(i + " : " + s);
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// i++;
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// }
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// }
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}
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private void HandleCombination(HashSet<ChampionsEnum> combination)
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