switch set, automatize more of the content without UI change

This commit is contained in:
2025-10-11 00:53:40 +02:00
parent 55050c87f9
commit bf4ed2c74f
51 changed files with 11109 additions and 13677 deletions

View File

@@ -172,6 +172,7 @@ GameObject:
- component: {fileID: 3843129245069958865}
- component: {fileID: 5204531747671715090}
- component: {fileID: 2537447480496466027}
- component: {fileID: 3487448306523232830}
m_Layer: 5
m_Name: Champion
m_TagString: Untagged
@@ -237,6 +238,20 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &3487448306523232830
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3848171535236877812}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 320b859d2593db54f8f302651ac58a69, type: 3}
m_Name:
m_EditorClassIdentifier:
_championNameText: {fileID: 743061143549021463}
_championToggle: {fileID: 1670405861779857275}
--- !u!1 &6606827154433812167
GameObject:
m_ObjectHideFlags: 0
@@ -391,4 +406,4 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Toggle
m_Text: ChampionName

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@@ -534,6 +534,7 @@ GameObject:
- component: {fileID: 356784246871348238}
- component: {fileID: 6353681290361355557}
- component: {fileID: 8108922171072356219}
- component: {fileID: 6320555872190488032}
m_Layer: 5
m_Name: emblemsBase
m_TagString: Untagged
@@ -600,6 +601,20 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &6320555872190488032
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4176873586016507301}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8dd0be74169a51b439320d3c9d6dcf22, type: 3}
m_Name:
m_EditorClassIdentifier:
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_traitEmblemCount: {fileID: 6579458243723793249}
--- !u!1 &6898134698727560530
GameObject:
m_ObjectHideFlags: 0