using Set.Data; using TMPro; using UnityEngine; using UnityEngine.UI; namespace UI { public class ChampionBaseUI : MonoBehaviour { [SerializeField] private Text _championNameText; [SerializeField] private Toggle _championToggle; private ChampionsEnum _championType; private bool _defaultSelected = false; public ChampionsEnum ChampionType => _championType; public bool IsSelected => _championToggle != null ? _championToggle.isOn : false; public void Initialize( ChampionsEnum championType, string championDisplayName, bool defaultSelected = false ) { _championType = championType; _championNameText.text = championDisplayName; _defaultSelected = defaultSelected; // Set default selection state if (_championToggle != null) _championToggle.isOn = defaultSelected; } public void SetSelected(bool selected) { if (_championToggle != null) _championToggle.isOn = selected; } public void ResetToDefault() { if (_championToggle != null) _championToggle.isOn = _defaultSelected; } public void SetInteractable(bool interactable) { if (_championToggle != null) _championToggle.interactable = interactable; } } }