Files
TraitTracker/Assets/Set/Data/TraitsMapping.cs

1107 lines
39 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using UnityEngine;
namespace Set.Data
{
public class TraitsMapping : MonoBehaviour
{
// long for champion, int for traits
public static int TotalChampionCout = 63;
public static int TotalTraitCount = 25;
public static Dictionary<long, int> ChampsTraits = new Dictionary<long, int>
{
// Cost 1 Champions
{
(long)ChampionsEnum.AATROX,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.HEAVYWEIGHT, TraitsEnum.JUGGERNAUT }
)
},
{
(long)ChampionsEnum.EZREAL,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.PRODIGY }
)
},
{
(long)ChampionsEnum.GAREN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.BASTION }
)
},
{
(long)ChampionsEnum.GNAR,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.LUCHADOR, TraitsEnum.SNIPER }
)
},
{
(long)ChampionsEnum.KALISTA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.EXECUTIONER }
)
},
{
(long)ChampionsEnum.KAYLE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.KENNEN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SUPREMECELLS, TraitsEnum.PROTECTOR, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.LUCIAN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.MALPHITE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.THECREW, TraitsEnum.PROTECTOR }
)
},
{
(long)ChampionsEnum.NAAFIRI,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.JUGGERNAUT }
)
},
{
(long)ChampionsEnum.RELL,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.BASTION }
)
},
{
(long)ChampionsEnum.SIVIR,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.THECREW, TraitsEnum.SNIPER }
)
},
{
(long)ChampionsEnum.SYNDRA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT, TraitsEnum.STARGUARDIAN, TraitsEnum.PRODIGY }
)
},
{
(long)ChampionsEnum.ZAC,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.HEAVYWEIGHT }
)
},
// Cost 2 Champions
{
(long)ChampionsEnum.DRMUNDO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.LUCHADOR, TraitsEnum.JUGGERNAUT }
)
},
{
(long)ChampionsEnum.GANGPLANK,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.JANNA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT, TraitsEnum.PROTECTOR, TraitsEnum.STRATEGIST }
)
},
{
(long)ChampionsEnum.JHIN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.SNIPER }
)
},
{
(long)ChampionsEnum.KAISA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SUPREMECELLS, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.KATARINA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.EXECUTIONER }
)
},
{
(long)ChampionsEnum.KOBUKO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MENTOR, TraitsEnum.HEAVYWEIGHT }
)
},
{
(long)ChampionsEnum.LUX,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.RAKAN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.PROTECTOR }
)
},
{
(long)ChampionsEnum.SHEN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.THECREW, TraitsEnum.BASTION, TraitsEnum.EDGELORD }
)
},
{
(long)ChampionsEnum.VI,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT, TraitsEnum.JUGGERNAUT }
)
},
{
(long)ChampionsEnum.XAYAH,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.EDGELORD }
)
},
{
(long)ChampionsEnum.XINZHAO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.BASTION }
)
},
// Cost 3 Champions
{
(long)ChampionsEnum.AHRI,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.CAITLYN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.SNIPER }
)
},
{
(long)ChampionsEnum.DARIUS,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SUPREMECELLS, TraitsEnum.HEAVYWEIGHT }
)
},
{
(long)ChampionsEnum.JAYCE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.HEAVYWEIGHT }
)
},
{
(long)ChampionsEnum.KOGMAW,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MONSTERTRAINER }
)
},
{
(long)ChampionsEnum.LULU,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MONSTERTRAINER }
)
},
{
(long)ChampionsEnum.MALZAHAR,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.PRODIGY }
)
},
{
(long)ChampionsEnum.NEEKO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.PROTECTOR }
)
},
{
(long)ChampionsEnum.RAMMUS,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MONSTERTRAINER }
)
},
{
(long)ChampionsEnum.SENNA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.EXECUTIONER }
)
},
{
(long)ChampionsEnum.SMOLDER,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MONSTERTRAINER }
)
},
{
(long)ChampionsEnum.SWAIN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT, TraitsEnum.BASTION, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.UDYR,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MENTOR, TraitsEnum.JUGGERNAUT, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.VIEGO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.YASUO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MENTOR, TraitsEnum.EDGELORD }
)
},
{
(long)ChampionsEnum.ZIGGS,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.THECREW, TraitsEnum.STRATEGIST }
)
},
// Cost 4 Champions
{
(long)ChampionsEnum.AKALI,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SUPREMECELLS, TraitsEnum.EXECUTIONER }
)
},
{
(long)ChampionsEnum.ASHE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT, TraitsEnum.DUELIST }
)
},
{
(long)ChampionsEnum.JARVANIV,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.STRATEGIST }
)
},
{
(long)ChampionsEnum.JINX,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.SNIPER }
)
},
{
(long)ChampionsEnum.KARMA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.KSANTE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.PROTECTOR }
)
},
{
(long)ChampionsEnum.LEONA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.BASTION }
)
},
{
(long)ChampionsEnum.POPPY,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.HEAVYWEIGHT }
)
},
{
(long)ChampionsEnum.RYZE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.MENTOR, TraitsEnum.EXECUTIONER, TraitsEnum.STRATEGIST }
)
},
{
(long)ChampionsEnum.SAMIRA,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.EDGELORD }
)
},
{
(long)ChampionsEnum.SETT,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.JUGGERNAUT }
)
},
{
(long)ChampionsEnum.VOLIBEAR,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.LUCHADOR, TraitsEnum.EDGELORD }
)
},
{
(long)ChampionsEnum.YUUMI,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA, TraitsEnum.PRODIGY }
)
},
// Cost 5 Champions
{
(long)ChampionsEnum.BRAUM,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.THECHAMP, TraitsEnum.LUCHADOR, TraitsEnum.BASTION }
)
},
{
(long)ChampionsEnum.EKKO,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.PRODIGY, TraitsEnum.SORCERER, TraitsEnum.STRATEGIST }
)
},
{
(long)ChampionsEnum.GWEN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER, TraitsEnum.SORCERER }
)
},
{
(long)ChampionsEnum.LEESIN,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STANCEMASTER, TraitsEnum.DUELIST, TraitsEnum.JUGGERNAUT, TraitsEnum.EXECUTIONER }
)
},
{
(long)ChampionsEnum.SERAPHINE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN, TraitsEnum.PRODIGY }
)
},
{
(long)ChampionsEnum.TWISTEDFATE,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.ROGUECAPTAIN, TraitsEnum.THECREW }
)
},
{
(long)ChampionsEnum.VARUS,
TraitUtils.ToInt(
new HashSet<TraitsEnum> { TraitsEnum.WRAITH, TraitsEnum.SNIPER }
)
},
};
public static Dictionary<int, long> TraitsChamp = new Dictionary<int, long>
{
{
(int)TraitsEnum.BATTLEACADEMIA,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.EZREAL,
ChampionsEnum.GAREN,
ChampionsEnum.KATARINA,
ChampionsEnum.RAKAN,
ChampionsEnum.CAITLYN,
ChampionsEnum.JAYCE,
ChampionsEnum.LEONA,
ChampionsEnum.YUUMI,
}
)
},
{
(int)TraitsEnum.CRYSTALGAMBIT,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.SYNDRA,
ChampionsEnum.JANNA,
ChampionsEnum.VI,
ChampionsEnum.ASHE,
ChampionsEnum.SWAIN,
}
)
},
{
(int)TraitsEnum.LUCHADOR,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.GNAR,
ChampionsEnum.DRMUNDO,
ChampionsEnum.BRAUM,
ChampionsEnum.VOLIBEAR,
}
)
},
{
(int)TraitsEnum.MIGHTYMECH,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.AATROX,
ChampionsEnum.LUCIAN,
ChampionsEnum.GANGPLANK,
ChampionsEnum.SENNA,
ChampionsEnum.JARVANIV,
ChampionsEnum.KARMA,
}
)
},
{
(int)TraitsEnum.MONSTERTRAINER,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KOGMAW,
ChampionsEnum.LULU,
ChampionsEnum.RAMMUS,
ChampionsEnum.SMOLDER,
}
)
},
{
(int)TraitsEnum.SOULFIGHTER,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KALISTA,
ChampionsEnum.NAAFIRI,
ChampionsEnum.LUX,
ChampionsEnum.XINZHAO,
ChampionsEnum.VIEGO,
ChampionsEnum.SAMIRA,
ChampionsEnum.SETT,
ChampionsEnum.GWEN,
}
)
},
{
(int)TraitsEnum.STARGUARDIAN,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.RELL,
ChampionsEnum.SYNDRA,
ChampionsEnum.XAYAH,
ChampionsEnum.AHRI,
ChampionsEnum.NEEKO,
ChampionsEnum.JINX,
ChampionsEnum.POPPY,
ChampionsEnum.SERAPHINE,
}
)
},
{
(int)TraitsEnum.SUPREMECELLS,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KENNEN,
ChampionsEnum.KAISA,
ChampionsEnum.DARIUS,
ChampionsEnum.AKALI,
}
)
},
{
(int)TraitsEnum.THECREW,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.MALPHITE,
ChampionsEnum.SIVIR,
ChampionsEnum.SHEN,
ChampionsEnum.ZIGGS,
ChampionsEnum.TWISTEDFATE,
}
)
},
{
(int)TraitsEnum.WRAITH,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KAYLE,
ChampionsEnum.ZAC,
ChampionsEnum.JHIN,
ChampionsEnum.MALZAHAR,
ChampionsEnum.KSANTE,
ChampionsEnum.VARUS,
}
)
},
{
(int)TraitsEnum.MENTOR,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KOBUKO,
ChampionsEnum.UDYR,
ChampionsEnum.YASUO,
ChampionsEnum.RYZE,
}
)
},
{
(int)TraitsEnum.PRODIGY,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.EZREAL,
ChampionsEnum.SYNDRA,
ChampionsEnum.MALZAHAR,
ChampionsEnum.YUUMI,
ChampionsEnum.EKKO,
ChampionsEnum.SERAPHINE,
}
)
},
{
(int)TraitsEnum.THECHAMP,
ChampionUtils.ToLong(new HashSet<ChampionsEnum>() { ChampionsEnum.BRAUM })
},
{
(int)TraitsEnum.STANCEMASTER,
ChampionUtils.ToLong(new HashSet<ChampionsEnum>() { ChampionsEnum.LEESIN })
},
{
(int)TraitsEnum.ROGUECAPTAIN,
ChampionUtils.ToLong(new HashSet<ChampionsEnum>() { ChampionsEnum.TWISTEDFATE })
},
{
(int)TraitsEnum.BASTION,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.GAREN,
ChampionsEnum.RELL,
ChampionsEnum.SHEN,
ChampionsEnum.XINZHAO,
ChampionsEnum.SWAIN,
ChampionsEnum.LEONA,
ChampionsEnum.BRAUM,
}
)
},
{
(int)TraitsEnum.DUELIST,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KAYLE,
ChampionsEnum.GANGPLANK,
ChampionsEnum.KAISA,
ChampionsEnum.ASHE,
ChampionsEnum.UDYR,
ChampionsEnum.VIEGO,
ChampionsEnum.LEESIN,
}
)
},
{
(int)TraitsEnum.EDGELORD,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.SHEN,
ChampionsEnum.XAYAH,
ChampionsEnum.YASUO,
ChampionsEnum.SAMIRA,
ChampionsEnum.VOLIBEAR,
}
)
},
{
(int)TraitsEnum.EXECUTIONER,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KALISTA,
ChampionsEnum.KATARINA,
ChampionsEnum.AKALI,
ChampionsEnum.RYZE,
ChampionsEnum.SENNA,
ChampionsEnum.LEESIN,
}
)
},
{
(int)TraitsEnum.HEAVYWEIGHT,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.AATROX,
ChampionsEnum.ZAC,
ChampionsEnum.KOBUKO,
ChampionsEnum.DARIUS,
ChampionsEnum.JAYCE,
ChampionsEnum.POPPY,
}
)
},
{
(int)TraitsEnum.JUGGERNAUT,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.AATROX,
ChampionsEnum.NAAFIRI,
ChampionsEnum.DRMUNDO,
ChampionsEnum.VI,
ChampionsEnum.UDYR,
ChampionsEnum.SETT,
ChampionsEnum.LEESIN,
}
)
},
{
(int)TraitsEnum.PROTECTOR,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KENNEN,
ChampionsEnum.MALPHITE,
ChampionsEnum.JANNA,
ChampionsEnum.RAKAN,
ChampionsEnum.NEEKO,
ChampionsEnum.KSANTE,
}
)
},
{
(int)TraitsEnum.SNIPER,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.GNAR,
ChampionsEnum.SIVIR,
ChampionsEnum.JHIN,
ChampionsEnum.CAITLYN,
ChampionsEnum.JINX,
ChampionsEnum.VARUS,
}
)
},
{
(int)TraitsEnum.SORCERER,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.KENNEN,
ChampionsEnum.LUCIAN,
ChampionsEnum.LUX,
ChampionsEnum.AHRI,
ChampionsEnum.SWAIN,
ChampionsEnum.KARMA,
ChampionsEnum.EKKO,
ChampionsEnum.GWEN,
}
)
},
{
(int)TraitsEnum.STRATEGIST,
ChampionUtils.ToLong(
new HashSet<ChampionsEnum>()
{
ChampionsEnum.JANNA,
ChampionsEnum.ZIGGS,
ChampionsEnum.JARVANIV,
ChampionsEnum.RYZE,
ChampionsEnum.EKKO,
}
)
},
};
public Dictionary<long, int> ChampionCost = new Dictionary<long, int>()
{
// Cost 1 Champions
{ (long)ChampionsEnum.AATROX, 1 },
{ (long)ChampionsEnum.EZREAL, 1 },
{ (long)ChampionsEnum.GAREN, 1 },
{ (long)ChampionsEnum.GNAR, 1 },
{ (long)ChampionsEnum.KALISTA, 1 },
{ (long)ChampionsEnum.KAYLE, 1 },
{ (long)ChampionsEnum.KENNEN, 1 },
{ (long)ChampionsEnum.LUCIAN, 1 },
{ (long)ChampionsEnum.MALPHITE, 1 },
{ (long)ChampionsEnum.NAAFIRI, 1 },
{ (long)ChampionsEnum.RELL, 1 },
{ (long)ChampionsEnum.SIVIR, 1 },
{ (long)ChampionsEnum.SYNDRA, 1 },
{ (long)ChampionsEnum.ZAC, 1 },
// Cost 2 Champions
{ (long)ChampionsEnum.DRMUNDO, 2 },
{ (long)ChampionsEnum.GANGPLANK, 2 },
{ (long)ChampionsEnum.JANNA, 2 },
{ (long)ChampionsEnum.JHIN, 2 },
{ (long)ChampionsEnum.KAISA, 2 },
{ (long)ChampionsEnum.KATARINA, 2 },
{ (long)ChampionsEnum.KOBUKO, 2 },
{ (long)ChampionsEnum.LUX, 2 },
{ (long)ChampionsEnum.RAKAN, 2 },
{ (long)ChampionsEnum.SHEN, 2 },
{ (long)ChampionsEnum.VI, 2 },
{ (long)ChampionsEnum.XAYAH, 2 },
{ (long)ChampionsEnum.XINZHAO, 2 },
// Cost 3 Champions
{ (long)ChampionsEnum.AHRI, 3 },
{ (long)ChampionsEnum.CAITLYN, 3 },
{ (long)ChampionsEnum.DARIUS, 3 },
{ (long)ChampionsEnum.JAYCE, 3 },
{ (long)ChampionsEnum.KOGMAW, 3 },
{ (long)ChampionsEnum.LULU, 3 },
{ (long)ChampionsEnum.MALZAHAR, 3 },
{ (long)ChampionsEnum.NEEKO, 3 },
{ (long)ChampionsEnum.RAMMUS, 3 },
{ (long)ChampionsEnum.SENNA, 3 },
{ (long)ChampionsEnum.SMOLDER, 3 },
{ (long)ChampionsEnum.SWAIN, 3 },
{ (long)ChampionsEnum.UDYR, 3 },
{ (long)ChampionsEnum.VIEGO, 3 },
{ (long)ChampionsEnum.YASUO, 3 },
{ (long)ChampionsEnum.ZIGGS, 3 },
// Cost 4 Champions
{ (long)ChampionsEnum.AKALI, 4 },
{ (long)ChampionsEnum.ASHE, 4 },
{ (long)ChampionsEnum.JARVANIV, 4 },
{ (long)ChampionsEnum.JINX, 4 },
{ (long)ChampionsEnum.KARMA, 4 },
{ (long)ChampionsEnum.KSANTE, 4 },
{ (long)ChampionsEnum.LEONA, 4 },
{ (long)ChampionsEnum.POPPY, 4 },
{ (long)ChampionsEnum.RYZE, 4 },
{ (long)ChampionsEnum.SAMIRA, 4 },
{ (long)ChampionsEnum.SETT, 4 },
{ (long)ChampionsEnum.VOLIBEAR, 4 },
{ (long)ChampionsEnum.YUUMI, 4 },
// Cost 5 Champions
{ (long)ChampionsEnum.BRAUM, 5 },
{ (long)ChampionsEnum.EKKO, 5 },
{ (long)ChampionsEnum.GWEN, 5 },
{ (long)ChampionsEnum.LEESIN, 5 },
{ (long)ChampionsEnum.SERAPHINE, 5 },
{ (long)ChampionsEnum.TWISTEDFATE, 5 },
{ (long)ChampionsEnum.VARUS, 5 },
};
public static Dictionary<int, List<int>> TraitsSteps = new Dictionary<int, List<int>>
{
{
(int)TraitsEnum.BATTLEACADEMIA,
new List<int> { 3, 5, 7 }
},
{
(int)TraitsEnum.CRYSTALGAMBIT,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.LUCHADOR,
new List<int> { 2, 4 }
},
{
(int)TraitsEnum.MIGHTYMECH,
new List<int> { 3, 5, 7 }
},
{
(int)TraitsEnum.MONSTERTRAINER,
new List<int> { 1 }
},
{
(int)TraitsEnum.SOULFIGHTER,
new List<int> { 2, 4, 6, 8 }
},
{
(int)TraitsEnum.STARGUARDIAN,
new List<int> { 2, 3, 4, 5, 6, 7, 8, 9, 10 }
},
{
(int)TraitsEnum.SUPREMECELLS,
new List<int> { 2, 3, 4 }
},
{
(int)TraitsEnum.THECREW,
new List<int> { 2, 3, 4, 5 }
},
{
(int)TraitsEnum.WRAITH,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.MENTOR,
new List<int> { 1, 4 }
},
{
(int)TraitsEnum.PRODIGY,
new List<int> { 2, 3, 4, 5 }
},
{
(int)TraitsEnum.THECHAMP,
new List<int> { 1 }
},
{
(int)TraitsEnum.STANCEMASTER,
new List<int> { 1 }
},
{
(int)TraitsEnum.ROGUECAPTAIN,
new List<int> { 1 }
},
{
(int)TraitsEnum.BASTION,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.DUELIST,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.EDGELORD,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.EXECUTIONER,
new List<int> { 2, 3, 4, 5 }
},
{
(int)TraitsEnum.HEAVYWEIGHT,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.JUGGERNAUT,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.PROTECTOR,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.SNIPER,
new List<int> { 2, 3, 4, 5 }
},
{
(int)TraitsEnum.SORCERER,
new List<int> { 2, 4, 6 }
},
{
(int)TraitsEnum.STRATEGIST,
new List<int> { 2, 3, 4, 5 }
},
};
public static int GetMinimalActivation(int trait)
{
return TraitsSteps[trait][0];
}
public bool TraitEnabled(int trait, int traitChampCount)
{
return traitChampCount >= GetMinimalActivation(trait);
}
/// <summary>
/// first int is the trait, second int is the number of champions with this trait
/// </summary>
/// <param name="compo"></param>
/// <returns></returns>
public static Dictionary<int, int> TraitCountInCompo(long compo)
{
Dictionary<int, int> synergies = new Dictionary<int, int>();
for (int i = 0; i < TotalChampionCout; i++)
{
if ((compo & (1L << i)) != 0)
{
var champ = (long)(1L << i);
var traits = ChampsTraits[champ];
// combine the traits within synergies using bitwise operation
for (int trait = 0; trait < TotalTraitCount; trait++)
{
if ((traits & (1 << trait)) != 0)
{
if (synergies.ContainsKey(1 << trait))
{
synergies[1 << trait]++;
}
else
{
synergies.Add(1 << trait, 1);
}
}
}
}
}
return synergies;
}
/// <summary>
/// first int is trait, second int is the number of champions with this trait
/// output is int of the flag of active traits
/// </summary>
/// <param name="synergies"></param>
/// <returns></returns>
public static int FilterActiveTraits(Dictionary<int, int> synergies)
{
int output = 0;
foreach (var kvp in synergies)
{
if (kvp.Value >= GetMinimalActivation(kvp.Key))
{
output |= kvp.Key;
}
}
return output;
}
/// <summary>
/// trait is the trait, count is the number of champions with this trait
/// </summary>
/// <param name="synergies"></param>
/// <param name="additionalEmblems"></param>
/// <returns></returns>
public static Dictionary<int, int> MergeEmblems(
Dictionary<int, int> synergies,
Dictionary<int, int> additionalEmblems
)
{
Dictionary<int, int> mergedEmblems = new Dictionary<int, int>();
mergedEmblems = synergies
.Concat(additionalEmblems)
.GroupBy(x => x.Key)
.ToDictionary(x => x.Key, x => x.Sum(y => y.Value));
return mergedEmblems;
}
public void DisplayTraits(Dictionary<TraitsEnum, int> traits)
{
foreach (var kvp in traits)
{
Debug.Log($"{kvp.Key} : {kvp.Value}");
}
}
public string DisplayComposition(HashSet<ChampionsEnum> compo)
{
StringBuilder sb = new StringBuilder();
foreach (var champ in compo)
{
sb.Append(champ.ToString() + " / ");
}
return sb.ToString();
}
public static int MaxIntForCombinationOfn(int n)
{
return (1 << n) - 1;
}
internal static string CompositionToString(HashSet<ChampionsEnum> composition)
{
StringBuilder sb = new StringBuilder();
foreach (var champ in composition)
{
sb.Append(champ.ToString() + " / ");
}
sb.Append(" --------- ");
// HashSet<TraitsEnum> activeSynergies = FilterActiveTraits(ChampionUtils.ToLong(composition)));
// foreach (var trait in activeSynergies)
// {
// sb.Append(trait.ToString() + " / ");
// }
return sb.ToString();
}
/// <summary>
/// I have a list of champion that are fixed, in a long called mandatoryChamps.
/// I have a list of champions that are possible, in a long called possibleChamps.
/// I want to generate all possible combinations of champions that contain all mandatory champions.
/// I can use MaxIntForCombinationOfn to get the maximum number of possible combinations and iterate over all possible combination,
/// each bit of the combination will represent the nth champion in the list of possible champions, which is not a list but a long.
/// The composition will be composed of all the mandatory champs and some of the possible champs, to add up to the composition size exactly.
/// </summary>
/// <param name="composition"></param>
/// <param name="activeSynergies"></param>
/// <returns></returns>
///
public static List<long> GenerateCombinations(
long mandatoryChamps,
long possibleChamps,
int compositionSize
)
{
possibleChamps = possibleChamps & ~mandatoryChamps;
Assert.IsTrue((mandatoryChamps & possibleChamps) == 0);
List<long> compositions = new List<long>();
int champToSelectCount =
compositionSize - ChampionUtils.NumberOfChampions(mandatoryChamps);
int possibleChampCount = ChampionUtils.NumberOfChampions(possibleChamps);
Assert.IsTrue(champToSelectCount >= 0); // else we have too many mandatory champs
HashSet<long> combinations = BitWise.GetAllPermutation(
champToSelectCount,
possibleChampCount
);
foreach (var combinationOfPossibleChamps in combinations)
{
var composition = SelectSublistOfChampion(
possibleChamps,
combinationOfPossibleChamps
);
composition |= mandatoryChamps;
compositions.Add(composition);
}
return compositions;
}
public static IEnumerator DisplayCompositions(List<long> compositions)
{
Debug.Log("Number of compositions : " + compositions.Count);
yield return null;
foreach (var compo in compositions)
{
Debug.Log(CompositionToString(ChampionUtils.FromLong(compo)));
yield return null;
}
}
public static long SelectSublistOfChampion(
long accessibleChampions,
long subselectedChampions
)
{
var champs = ChampionUtils.FromLong(accessibleChampions).ToList<ChampionsEnum>();
// this list of champ is ordered. I want to filter this with the subselectedChampions bit flag
// where all bit to 1 are the champions I want to keep, and all bit to 0 are the champions I want to remove
HashSet<ChampionsEnum> selectedChamps = new HashSet<ChampionsEnum>();
for (int i = 0; i < champs.Count; i++)
{
if ((subselectedChampions & (1L << i)) != 0)
{
selectedChamps.Add(champs[i]);
}
}
return ChampionUtils.ToLong(selectedChamps);
}
}
}