Files
TraitTracker/Assets/Tests/Editor/TestTraitsUtils.cs

252 lines
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using Set.Data;
namespace Tests.Editor
{
[TestFixture]
public class TestTraitsUtils
{
[Test]
[TestCaseSource(typeof(TraitTestCases), "EmblemsSynergies")]
public void TestMergeEmblems(
Dictionary<int, int> emblem,
Dictionary<int, int> synergies,
Dictionary<int, int> expected
)
{
var output = TraitsMapping.MergeEmblems(emblem, synergies);
foreach (KeyValuePair<int, int> pair in expected)
{
Assert.IsTrue(output[pair.Key] == pair.Value);
}
}
[Test]
[TestCaseSource(typeof(TraitTestCases), "ActiveTraits")]
public void TestActiveSynergyFilter(Dictionary<int, int> synergies, int expected)
{
int output = TraitsMapping.FilterActiveTraits(synergies);
Assert.IsTrue(Equals(output, expected));
}
[Test]
public void TestMapping()
{
foreach (var champTraits in TraitsMapping.ChampsTraits)
{
var champion = champTraits.Key;
var traits = TraitUtils.FromInt(champTraits.Value);
foreach (var trait in traits)
{
var allChampofTrait = TraitsMapping.TraitsChamp[(int)trait];
HashSet<ChampionsEnum> champions = ChampionUtils.FromLong(allChampofTrait);
Assert.IsTrue(
ChampionUtils.ContainsChampion(
allChampofTrait,
champion
)
);
}
}
foreach (var traitChamp in TraitsMapping.TraitsChamp)
{
var trait = traitChamp.Key;
var champions = ChampionUtils.FromLong(traitChamp.Value);
foreach (var champion in champions)
{
var allTraitsOfChamp = TraitsMapping.ChampsTraits[(long)champion];
Assert.IsTrue(
TraitUtils.ContainsTrait(
allTraitsOfChamp,
trait
)
);
}
}
}
[Test]
[TestCaseSource(typeof(TraitTestCases), "traitsEnum")]
public void TestIntTrait(int traitInt)
{
var traits = TraitUtils.FromInt(traitInt);
long output = TraitUtils.ToInt(traits);
Assert.IsTrue(traitInt == output);
}
[Test]
[TestCaseSource(typeof(TraitTestCases), "traitsToInt")]
public void TestTraitToInt(HashSet<TraitsEnum> traits, int expectedInt)
{
int output = TraitUtils.ToInt(traits);
Assert.IsTrue(output == expectedInt);
}
}
public class TraitTestCases
{
public static IEnumerable EmblemsSynergies
{
get
{
yield return new TestCaseData(
new Dictionary<int, int> { { (int)TraitsEnum.BATTLEACADEMIA, 1 } },
new Dictionary<int, int> { { (int)TraitsEnum.BATTLEACADEMIA, 1 } },
new Dictionary<int, int> { { (int)TraitsEnum.BATTLEACADEMIA, 2 } }
);
yield return new TestCaseData(
new Dictionary<int, int>
{
{ (int)TraitsEnum.BATTLEACADEMIA, 1 },
{ (int)TraitsEnum.CRYSTALGAMBIT, 2 },
{ (int)TraitsEnum.LUCHADOR, 3 },
{ (int)TraitsEnum.MIGHTYMECH, 4 },
{ (int)TraitsEnum.SOULFIGHTER, 5 },
{ (int)TraitsEnum.BASTION, 6 },
},
new Dictionary<int, int>
{
{ (int)TraitsEnum.BATTLEACADEMIA, 1 },
{ (int)TraitsEnum.CRYSTALGAMBIT, 2 },
{ (int)TraitsEnum.LUCHADOR, 3 },
{ (int)TraitsEnum.MIGHTYMECH, 4 },
{ (int)TraitsEnum.SOULFIGHTER, 5 },
{ (int)TraitsEnum.BASTION, 6 },
},
new Dictionary<int, int>
{
{ (int)TraitsEnum.BATTLEACADEMIA, 2 },
{ (int)TraitsEnum.CRYSTALGAMBIT, 4 },
{ (int)TraitsEnum.LUCHADOR, 6 },
{ (int)TraitsEnum.MIGHTYMECH, 8 },
{ (int)TraitsEnum.SOULFIGHTER, 10 },
{ (int)TraitsEnum.BASTION, 12 },
}
);
/*
Set 15 traits list:
Origins: BATTLEACADEMIA, CRYSTALGAMBIT, LUCHADOR, MIGHTYMECH, MONSTERTRAINER,
SOULFIGHTER, STARGUARDIAN, SUPREMECELLS, THECREW, WRAITH, MENTOR,
PRODIGY, THECHAMP, STANCEMASTER, ROGUECAPTAIN
Classes: BASTION, DUELIST, EDGELORD, EXECUTIONER, HEAVYWEIGHT, JUGGERNAUT,
PROTECTOR, SNIPER, SORCERER, STRATEGIST
*/
}
}
public static IEnumerable ActiveTraits
{
get
{
yield return new TestCaseData(
new Dictionary<int, int>
{
{ (int)TraitsEnum.BATTLEACADEMIA, 1 },
{ (int)TraitsEnum.CRYSTALGAMBIT, 2 },
{ (int)TraitsEnum.LUCHADOR, 3 },
{ (int)TraitsEnum.MIGHTYMECH, 4 },
{ (int)TraitsEnum.SOULFIGHTER, 1 },
{ (int)TraitsEnum.BASTION, 1 },
},
TraitUtils.ToInt(
new HashSet<TraitsEnum>
{
TraitsEnum.CRYSTALGAMBIT,
TraitsEnum.LUCHADOR,
TraitsEnum.MIGHTYMECH
}
)
);
yield return new TestCaseData(
new Dictionary<int, int>
{
{ (int)TraitsEnum.BATTLEACADEMIA, 5 },
{ (int)TraitsEnum.LUCHADOR, 2 },
{ (int)TraitsEnum.STARGUARDIAN, 7 },
{ (int)TraitsEnum.SOULFIGHTER, 4 },
{ (int)TraitsEnum.BASTION, 3 },
},
TraitUtils.ToInt(
new HashSet<TraitsEnum>
{
TraitsEnum.BATTLEACADEMIA,
TraitsEnum.STARGUARDIAN,
TraitsEnum.SOULFIGHTER,
TraitsEnum.BASTION
}
)
);
}
}
public static IEnumerable traitsEnum
{
get
{
yield return 156;
yield return 621;
yield return 123456;
yield return 5;
yield return 4194303; // max value
yield return 4194302;
}
}
public static IEnumerable traitsToInt
{
get
{
yield return new TestCaseData(
new HashSet<TraitsEnum>
{
TraitsEnum.BATTLEACADEMIA,
TraitsEnum.CRYSTALGAMBIT
},
1 << 0 | 1 << 1
);
yield return new TestCaseData(
new HashSet<TraitsEnum>
{
TraitsEnum.BATTLEACADEMIA,
TraitsEnum.CRYSTALGAMBIT,
TraitsEnum.LUCHADOR,
TraitsEnum.MIGHTYMECH,
TraitsEnum.SOULFIGHTER,
TraitsEnum.BASTION
},
1 << 0 | 1 << 1 | 1 << 2 | 1 << 3 | 1 << 5 | 1 << 15
);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.BATTLEACADEMIA }, 1 << 0);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.CRYSTALGAMBIT }, 1 << 1);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.LUCHADOR }, 1 << 2);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.MIGHTYMECH }, 1 << 3);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.MONSTERTRAINER }, 1 << 4);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.SOULFIGHTER }, 1 << 5);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.STARGUARDIAN }, 1 << 6);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.SUPREMECELLS }, 1 << 7);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.THECREW }, 1 << 8);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.WRAITH }, 1 << 9);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.MENTOR }, 1 << 10);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.PRODIGY }, 1 << 11);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.THECHAMP }, 1 << 12);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.STANCEMASTER }, 1 << 13);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.ROGUECAPTAIN }, 1 << 14);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.BASTION }, 1 << 15);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.DUELIST }, 1 << 16);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.EDGELORD }, 1 << 17);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.EXECUTIONER }, 1 << 18);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.HEAVYWEIGHT }, 1 << 19);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.JUGGERNAUT }, 1 << 20);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.PROTECTOR }, 1 << 21);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.SNIPER }, 1 << 22);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.SORCERER }, 1 << 23);
yield return new TestCaseData(new HashSet<TraitsEnum> { TraitsEnum.STRATEGIST }, 1 << 24);
}
}
}
}