Files
TraitTracker/Assets/UI/UIToLogic.cs
2024-09-22 17:35:29 +02:00

136 lines
5.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class EmblemSelector : MonoBehaviour
{
[SerializeField] private int _defaultEmblemCount = 0;
[SerializeField]
private TMP_InputField _arcanaEmblems;
[SerializeField]
private TMP_InputField _chronoEmblems;
[SerializeField]
private TMP_InputField _dragonEmblems;
[SerializeField]
private TMP_InputField _druidEmblems;
[SerializeField]
private TMP_InputField _eldrichtEmblems;
[SerializeField]
private TMP_InputField _faerieEmblems;
[SerializeField]
private TMP_InputField _frostEmblems;
[SerializeField]
private TMP_InputField _honeymancyEmblems;
[SerializeField]
private TMP_InputField _portalEmblems;
[SerializeField]
private TMP_InputField _pyroEmblems;
[SerializeField]
private TMP_InputField _sugarcraftEmblems;
[SerializeField]
private TMP_InputField _witchcraftEmblems;
[SerializeField]
private TMP_InputField _bastionEmblems;
[SerializeField]
private TMP_InputField _blasterEmblems;
[SerializeField]
private TMP_InputField _hunterEmblems;
[SerializeField]
private TMP_InputField _incantatorEmblems;
[SerializeField]
private TMP_InputField _mageEmblems;
[SerializeField]
private TMP_InputField _multistrikerEmblems;
[SerializeField]
private TMP_InputField _preserverEmblems;
[SerializeField]
private TMP_InputField _scholarEmblems;
[SerializeField]
private TMP_InputField _shapeshifterEmblems;
[SerializeField]
private TMP_InputField _vanguardEmblems;
[SerializeField]
private TMP_InputField _warriorEmblems;
// Start is called before the first frame update
void Start() { }
public Dictionary<TraitsEnum, int> GetEmblems()
{
Dictionary<TraitsEnum, int> emblems = new Dictionary<TraitsEnum, int>();
emblems[TraitsEnum.ARCANA] = int.Parse(_arcanaEmblems.text);
emblems[TraitsEnum.CHRONO] = int.Parse(_chronoEmblems.text);
emblems[TraitsEnum.DRAGON] = int.Parse(_dragonEmblems.text);
emblems[TraitsEnum.DRUID] = int.Parse(_druidEmblems.text);
emblems[TraitsEnum.ELDRICHT] = int.Parse(_eldrichtEmblems.text);
emblems[TraitsEnum.FAERIE] = int.Parse(_faerieEmblems.text);
emblems[TraitsEnum.FROST] = int.Parse(_frostEmblems.text);
emblems[TraitsEnum.HONEYMANCY] = int.Parse(_honeymancyEmblems.text);
emblems[TraitsEnum.PORTAL] = int.Parse(_portalEmblems.text);
emblems[TraitsEnum.PYRO] = int.Parse(_pyroEmblems.text);
emblems[TraitsEnum.SUGARCRAFT] = int.Parse(_sugarcraftEmblems.text);
emblems[TraitsEnum.WITCHCRAFT] = int.Parse(_witchcraftEmblems.text);
emblems[TraitsEnum.BASTION] = int.Parse(_bastionEmblems.text);
emblems[TraitsEnum.BLASTER] = int.Parse(_blasterEmblems.text);
emblems[TraitsEnum.HUNTER] = int.Parse(_hunterEmblems.text);
emblems[TraitsEnum.INCANTATOR] = int.Parse(_incantatorEmblems.text);
emblems[TraitsEnum.MAGE] = int.Parse(_mageEmblems.text);
emblems[TraitsEnum.MULTISTRIKER] = int.Parse(_multistrikerEmblems.text);
emblems[TraitsEnum.PRESERVER] = int.Parse(_preserverEmblems.text);
emblems[TraitsEnum.SCHOLAR] = int.Parse(_scholarEmblems.text);
emblems[TraitsEnum.SHAPESHIFTER] = int.Parse(_shapeshifterEmblems.text);
emblems[TraitsEnum.VANGUARD] = int.Parse(_vanguardEmblems.text);
emblems[TraitsEnum.WARRIOR] = int.Parse(_warriorEmblems.text);
return emblems;
}
public void Reset()
{
_arcanaEmblems.text = _defaultEmblemCount.ToString();
_chronoEmblems.text = _defaultEmblemCount.ToString();
_dragonEmblems.text = _defaultEmblemCount.ToString();
_druidEmblems.text = _defaultEmblemCount.ToString();
_eldrichtEmblems.text = _defaultEmblemCount.ToString();
_faerieEmblems.text = _defaultEmblemCount.ToString();
_frostEmblems.text = _defaultEmblemCount.ToString();
_honeymancyEmblems.text = _defaultEmblemCount.ToString();
_portalEmblems.text = _defaultEmblemCount.ToString();
_pyroEmblems.text = _defaultEmblemCount.ToString();
_sugarcraftEmblems.text = _defaultEmblemCount.ToString();
_witchcraftEmblems.text = _defaultEmblemCount.ToString();
_bastionEmblems.text = _defaultEmblemCount.ToString();
_blasterEmblems.text = _defaultEmblemCount.ToString();
_hunterEmblems.text = _defaultEmblemCount.ToString();
_incantatorEmblems.text = _defaultEmblemCount.ToString();
_mageEmblems.text = _defaultEmblemCount.ToString();
_multistrikerEmblems.text = _defaultEmblemCount.ToString();
_preserverEmblems.text = _defaultEmblemCount.ToString();
_scholarEmblems.text = _defaultEmblemCount.ToString();
_shapeshifterEmblems.text = _defaultEmblemCount.ToString();
_vanguardEmblems.text = _defaultEmblemCount.ToString();
_warriorEmblems.text = _defaultEmblemCount.ToString();
}
}