56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Set.Data;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class ChampionBaseUI : MonoBehaviour
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{
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[SerializeField]
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private Text _championNameText;
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[SerializeField]
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private Toggle _championToggle;
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private ChampionsEnum _championType;
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private bool _defaultSelected = false;
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public ChampionsEnum ChampionType => _championType;
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public bool IsSelected => _championToggle != null ? _championToggle.isOn : false;
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public void Initialize(
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ChampionsEnum championType,
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string championDisplayName,
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bool defaultSelected = false
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)
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{
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_championType = championType;
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_championNameText.text = championDisplayName;
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_defaultSelected = defaultSelected;
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// Set default selection state
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if (_championToggle != null)
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_championToggle.isOn = defaultSelected;
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}
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public void SetSelected(bool selected)
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{
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if (_championToggle != null)
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_championToggle.isOn = selected;
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}
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public void ResetToDefault()
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{
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if (_championToggle != null)
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_championToggle.isOn = _defaultSelected;
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}
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public void SetInteractable(bool interactable)
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{
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if (_championToggle != null)
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_championToggle.interactable = interactable;
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}
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}
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}
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